Status Report Mr Spock

Still here, still designing.
Atmosphere is breathable.

Starting a new agency is, it turns out, a lot of work. But it also been a lot of fun. Now we are facing the strange proposition of deliberately not doing chargeable work for a short period in order to set ourselves up a bit more. And also thinking about hiring, a daunting prospect.

In the meantime I need to think about this blog. I want to keep a blog going outside of Lushai but we will be blogging there as well (once we get our shit together). So what goes where, that’s the question.

I think probably this will become more of a blog about my personal experiences & opinions as a designer, and Lushai will be more focused on design ideas and learnings we have from our business that may be useful to our clients and peers. We’ll see. I’m not sure if anyone reads this anyway …I should get some analytics set up. My old blog sometimes had as many as 5 or 7 readers!

In the meantime, we have cards! Fancy.

Lushai Business Card

Lushai Business Card

Forgotten, not gone

Happy new year and all that kind of thing. I’m back!

I’m in Auckland and my agency is a living breathing boy. Although with Just myself in Auckland and Lulu is Wellington Lushai is a bit thin on the ground at the minute. We are not idle however, I’m working (my arse off) on a project with another agency for Vodafone and Lulu is working with a number of clients down in Wellington. Lushai Auckland is fully booked for the next few months, which is great but means I haven’t had time to take a breath and deal at all with all the mental backflips and twists that moving a young family to another country entails.

Right now Lushai is occupying itself with Client work but we are going to have a big planning session when I’m down in Wellington for Webstock next month and we have some big plans. After that I’ll be able to talk more about it and a re-envigerated Lushai should begin to emerge.

In the mean time this blog will be a little light on posts, although if I can get a spare evening or weekend I’ll inflict a post on you about why I think the golden ratio is (probably) bullshit. Until that time then …

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More Insight

More insight from my UX work in London

I’m in the process of wrapping up my London life before I start the long haul back to New Zealand on Friday. In the process of packing up our home I found some more notebooks with what I hope is some more valuable insight to share with you all.

Some of these I made some time ago so I’m a bit rusty on what they refer to, but to start, these are my notes from a meeting with a fairly senior person in a large bank when I asked him to explain the strategy behind a piece of software I had been asked to design for.

Meeting Notes

Fairly self explanatory I think. But just in case it’s not I seem to have expanded on it on the next page.

Meeting Notes

So to sum up, there is a blob, and some arrows …. a king of some kind … stick figures running around … speaks for itself really. Are those knives?

I also found these little guys who I’m guessing I had intended to use to illustrate … a thing of some kind …

Meeting Notes

At some point it looks like I added a bit of detail to these guys as follows

Meeting Notes

Looking at them now they seem to be representing some fairly unpleasant values, but I honestly can’t remember what they were for.

Anyway, as a semi-final London hurrah, the rest of the meeting notes I photographed before binning my London notebooks. Something of value in there for designers I’m sure. The more experienced among you may be able to spot the subtle signs that indicate I had lost focus a little in some of them.

Meeting Notes

For stationary nerds I love the Muji B5 notebooks with the brown covers. I love them so much in fact that I’ve bought a huge stack of them to ship back to New Zealand.

Goodbye to all this

The UK that is, not the blog

I’ve now finished my last day of work in the UK. I will be faffing around in London & Liverpool for a few weeks and then at the end of November heading home to the motherland New Zealand to start something new in Auckland. Things are still pretty fresh but even though we haven’t dotted all the things that require dots or crossed over the things that need to be crossed it’s probably close enough to done to announce the new plan.

I’m becoming a partner in Lulu Pachau’s company Lushai. I’ll be operating the Auckland ‘office’ and Lulu the Wellington one although I expect a fair bit of crossover. I’ll write a bit more about this in the future once we have nailed things down a bit more. In the mean time if you need some UX work done in Auckland, you know where to find me.

Mystery Thing

What I have done made

It isn’t very often these days I get to do straight illustration or any kind of non UX old school design. So it’s always a treat when I get to do a new drawing for Yeastie Boys. I’ve intentionally gone for a slightly obscure representation and I’m roughly happy with it but I have to admit it’s possible I may have overshot. Any idea at all what it is? Answers on a postcard.

This is not a troll for compliments in case you were wondering. I write my own compliments then send them to myself from a secret email address so I can act surprised in front of my wife when they arrive.

Really this time

The 5 most important lessons we can learn from Steve Jobs

A lot of Apple insiders and industry analysts have used the genuinely sad occasion of the death of Steve Jobs to try and extract positive lessons from how he did business and how he oversaw the designs of Apple’s products . This may be slightly cynical but is also from a sincere desire that these lessons are not lost as the technology industry comes under the sway of a slightly greyer group of CEOs.

Confusingly, many of the lessons seem completely self contradictory as writers and analysts see their own beliefs validated through the success of Apple. This is normal, we all do this, seeing what we want to see, projecting evidence of what we emotionally want to be true onto every success and failure. But it makes it hard for us on the outside of Apple to learn from their success when every expert we rely on to understand these lessons claims the same insights that they were claiming before they analysed Apple’s success.

To address this I have quickly jotted down the actual 5 most important lessons we can learn from Steve Jobs. What makes my list more authoritative that the previously published ones is that I have owned an apple product, have access to the internet, have the typing skills to assemble my list and a blog I can publish it on. The list follows:

1. Shininess is not just skin deep

The reflective qualities of both Apple product materials and marketing visuals are not a decorative throwaway or an unintended artifice of manufacturing. Apple’s own research discovered (and later filed patents on) the effect highly reflective surfaces (both actual and rendered) have on user perception, consumer behaviour and actual technological performance. This is why they have persisted with the reflective floor visual style in their marketing materials even as it has fallen out of fashion over the last 5 years. This is why their computers have transitioned to highly reflective screens even on professional machines and against the protestations of their small group of power users. In short, they discovered that the higher the level of reflectiveness the higher the ‘technologicalitiness’ of the device. And not just the perceived technologicalitiness but the actual scientifically measurable amount of technologicalitiness that is in inherent in the designiness of any consumer product. This is true because I have created a graph illustrating the effect:

Reflectiviness vs Tecnologicalitiness

2. Protect your neck

Steve Job’s decision to wear polonecks at first seems a strange anomaly when viewed in the context of the superior grasp of formal aesthetics displayed in the apple product line. However he was utilising a phenomenon that was once common knowledge but has recently fallen out of popular conciseness. The phenomenon is this: The majority of physic power is lost through the neck. A quick reference to the historical fashion of subjected vs ruling civilisations will validate the rise and fall of this piece of strategic knowledge. It is also mentioned on the internet.

3. Black cloth deflects telekinesis

Apple could chose any colour under the sun for the little cloths they put over their prototypes. They chose black. As well as being slimming the colour’s abilities to deflect destructive telekinetic attacks from Microsoft and Google are well documented I would imagine. This may sounds slightly grasping but I ask you this: What colour are Steve’s polonecks?

4. Put little bumps on the bottom

My computer has little bumps on the bottom to stop it from sliding around and scratching the base. That must be a thing I assume.

5. Don’t trust people with little hands

Look at all the Apple product videos. Every engineer and designer presenting has hands in a pleasing proportion to the rest of their body. This is no coincidence, research may have shown that people with unusually large hands design ridiculous products with controls the size of Duplo blocks, while people with tiny squirrel hands have a propensity to steal. Maybe. I don’t know.

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Spurt

Opinions no one asked for inspired by a talk I didn’t hear at a conference I didn’t attend.

I was really impressed by the slideshare ‘Truth or Dare’ that Jason Mesut posted recently from his Euro IA talk (which I wasn’t able to attend unfortunately). I didn’t agree with all of it, but the gist of it is really thoughtful and timely, and is very close to my own thinking. This isn’t really one of the critiques he asked people to post but his talk has prompted me to brain dump a few thoughts about the London UX scene & design in general. Some of these are responses to Jason’s talk, most of them are just general thoughts I’ve been meaning to get of my chest for a while.

On User Experience Orthodoxy

The ease in which we fall into orthodoxy is suprising considering we are supposed to be problem solvers and thinkers. But we definitely have a tendency to grasp the end expression of an idea instead of the reasoning behind it. If an idea has been expressed in a book or by a design leader it seems to takes on an immediate authority. And if it can be expressed in a pithy quote then forget about it, tweets are fired off, it’s an unassailable law of physics.

An example: I often encounter the use of quotes to add weight to an idea. One told to me recently was ‘The definition of complexity is one control that does two things’. Often, yeah, designing one control to do two things does introduce unwanted complexity, the user has to learn two different ways to manipulate it to get different results. But sometimes the alternative of adding two controls to an interaction can introduce complexity by forcing a user to identify which control they need as well as then needing to figure out how to use it. For example a keyboard with one button for each alphanumeric function (one control, one function) is appropriate as one design solution, a track pad that can be manipulated in many ways (one control, many functions) is appropriate for another.

The point is, one control to perform two functions is not complex by default. It’s certainly not the definition of complexity. In one context it can be unnecessarily complex, in another not (Who decided that complexity was always negative anyway? Surely there is such a thing as an appropriately complex tool?). We’ve confused a specific (and valid) solution with a general and absolute rule. But worst of all we’ve gone on to make it irritating by making it a catchy quote. Actually the fact that an idea is expressed through a quote is really only a fault if you have the same collection of personality defects that I have. The form of a quote (although making it more likely it will be circulated out of context) is incidental to the fact that the quote has been removed from it’s original reasoning (and an excellent example of how the more a thing irritates me, the more likely I am to be guilty of it myself). The fault is in our confusion of a specific solution with general truisms.

This is compounded by the way we tend to latch on to these ideas as absolutes. We treat the rule as true until proven otherwise which in’t appropriate for a design idea I think. Any design idea that involves the words ‘never’ or ‘always’ should be treated with a great deal of suspicion. Always. See what I did there? Comedy gold.

On Fear Marketing & Our Amazing Ability to Tell the Future

When we feel very confident about an idea we tend to think of those who question that idea as not understanding the issue as well as we do. In our case this often manifests as the feeling they don’t ‘get’ the world we live in and the word we are all going to be living in in the near future. We (inadvertently I think, through the strength of our certainty, our confidence in our own insight) fall into the old marketing position of trading on people’s fears that we know something they don’t, their fears of being irrelevant and not understanding the changing word we are designing for.

This whole mobile thing is a good example of that. There seems to be a feeling that if you are not mobile first you are Beta Max. You are the CEO who gets his secretary to turn his long hand notes into emails, you are Microsoft predicting the internet won’t catch on. While we are already riding hover boards & feeding rubbish into our Deloreans. Mobile first is probably a bad example, it is actually a pretty engaging idea, it may be right, it might not be, I really don’t know. The thing is we trade a lot on our understanding of what users want, and also want they are going to want in the future. But we of all people should know that the future doesn’t always deliver what we expect it to. And although I think its essential to think ahead we need to make sure we are not absolutists in our declarations and dismissals. Scaring people to get them to engage with our ideas is really effective but it’s also self defeating as it closes down discussion. And fear makes people less likely to critically engage with an idea, to risk looking like they ‘don’t get it’. I think the confidence with which we think we know what the near future will bring, and the absolutism with which we express that certainty (and by extension with which we dismiss other, particularly older ideas) is unwarranted by our actual ability to peer forwards through the mists of time.

On UX Eating Itself

We need to chill out a bit about how people use the term UX and who is and isn’t a true UX person. People in my office talk about ‘putting some UX on it’ when they format their XL sheets, if you get stressed when someone gets UI designer and UX designer confused, you would shit yourself where I work. The important thing is to talk about what we do and how we work, express our role by explaining our value & not relying on the correct use of this term we just made up anyway. We can’t stop people calling themselves UX specialists when we don’t think they should be, we probably can’t stop people advertising for a UX designer when they want a CSS specialist.

Maybe it’s more productive to instead make sure we don’t rely too much on these terms, I’m not sure we will ever be able to control their use. We feel like some of us have earnt the title of UX practioners and that now people who haven’t earnt it are just running with it, living of our hard work at reputation building and destroying the value of that work. We played the small clubs, they went on X-factor and told a story about cancer. But we didn’t earn the title of User Experience professional ,we just gave it to ourselves. It’s a title not a qualification. We would be better off focusing on the quality of our own work and effectively communicating how we add value I think, people who are chancing it may be undermining the term User Experience but that doesn’t necessarily mean the are undermining our value as practitioners.

Mmmmm … Well, maybe. I’m still thinking about that one but that’s how it feels to me at the moment.

Somewhat defensively, On Contractors

The rates for contractors quite rightly stress out agencies who need contractors and even agencies who need permanent UX talent. It makes it unaffordable. But this isn’t unique to UX. I have a suspicion that it is financial services that is to blame. The rates they pay are so much higher than other industries that it distorts the whole London design scene. And not just design either, it steals talent and pushes up rates in every industry, offering questionable value to the greater economy outside of finance and making life more difficult for any other economic model.

But if you are making bucket loads of money as an agency by working for financial institutions, that same distortion is what is allowing you to charge so much. And especially when you are able to charge high rates at least partially on the strength of the experience of your contractors it seems strange to complain about it. Contractors charge the most they think they can get just like agencies do, and aren’t likely to charge less than they can get because it is better for an agency any more than an agency is about to pay contractors more because they are sympathetic to their desire for longer holidays. That’s not being greedy on the contractor’s part or mean spirited on the agencies’ part. Unless you’re working for Oxfam, that’s just business.

Most good senior contractors are only partially motivated by money anyway. I’ve taken on contracts for lesser amounts because of the promise of interesting work (I’ve also chosen a project because of it’s higher rates when two contracts have been very close in other factors, especially since I’ve had a baby). I am sympathetic though to how frustrating it must be to have to deal with just how high banking has pushed the rates for senior contractors. They are offering hundreds more a day and particularly if your own clients aren’t in Financial Services how do you compete with that? I think Jason Mesut is on the right track by talking to contractors about the quality of projects he works on and the other non monetary benefits of a project. Most designers I know will jump at the opportunity to do good work.

As Jason notes contracting’s limited time engagements and high rates can mean long holidays and lots of cash, which is massively appealing. But there are still lots of really good people who want permanent positions if you can find them. Declaration of interest: I’m a contractor. In my case its the freedom, cash, diversity of work and opportunity to work directly with companies on great projects that I like. I also genuinely feel there are many projects where I can often offer a client more through a direct relationship with them than I can through working though an agency. And for a client, however high a contractor’s rates may be it’s till much cheaper (and sometimes better value) than engaging an agency.

But this isn’t the problem really, I know for a fact that RMA pay reasonable contracting rates & have good relationships with their contractors. I think what really annoys people is inexperienced contractors asking for high rates. This risks the preputation damage to us as practitioners I mentioned before and frankly, it is just plain annoying. But again, if they can get those rates they would be foolish not to take them, although there is a strong argument that they are doing themselves a disservice in the long term by not placing themselves in situations where they can learn from more senior practitioners. My attitude to that is the same as my attitude towards the use of the term User Experience consultant, I try not to worry about it and instead focus on my own work. And yeah if you’re an agency, explain to them the long term development benefits of taking on a more junior role with it’s associated lesser salary. Or if you don’t think they are worth it, just don’t hire them.

Shortly I’m going to be opening up my own design practise, so check back with me in a year and see if I have developed an distaste for high contracting rates. Entirely possible.

Finally, On UX Celebrities

I’m fine with speaking and writing by non practising UX celebrity types. It’s harder to judge with UX speakers but I know that most web/graphic design webcelebrities usually aren’t the best designers. However they are often the best communicators, and often good thinkers as well. I’m glad there is a movement to encourage more skilled practice based designers who aren’t that interested in self promotion to share, we are definitely missing that. But if a speaker or writer has ideas that are valuable to me and can express them in a meaningful way then I am ok with the fact that they might not be the best real life practitioner.

This post is too long. I really should have saved these up and done them as 5 different blog posts. Then I could have published them a couple of weeks apart and put my feet up for a bit. Nevermind. Well done for making it to the end.

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My Holiday

Babies’ heads, maps, whiteboards, everything

I was fortunate enough to attend the Guardians UX drop in yesterday afternoon. We learnt how content is organised for the website (everything is tagged basically then sections can be created pulling in content based on their tags, e.g. music & photography), how the UX team (or duo) work and where digital and UX is placed in the organisation. We also got to peek at the upcoming Guardian Android and Windows phone apps, got to sit in a pod in the middle of the building where every morning editorial staff sit on large low comfy couches and discuss each days issue and got an inside look on the design process behind their ‘9/11 Your Memories’ interactive feature from developer and journalist Jonathan Richards (what an intriguing combination of skills). I’m not going to do a ‘My Holiday’ type essay on it (although looking at what I just wrote I guess I just did) as the Guardian’s head of UX Martin Belam has a good run down of what was discussed here: UX drop-in at the Guardian. But there were a few things that might slip through available notes that I thought were interesting enough to quickly share:

Location

The Guardian is not produced in a grey and smokey news sweatshop as I sometimes imagine, but is actually on 3 floors of a rather plush building (Kings Place) that has a lovely outlook over Regents Canal. Frustratingly they have access to good coffee beans (Union) in the cafe downstairs that are then butchered by mediocre barristers into very average coffee.

Satisficing

A couple of interesting experiences came out of their initial designs for the 9/11 piece which invites people to submit what they were doing when they first heard about the attack on New York and Washington. In a facebook page inviting people to submit these experiences through a link to their interactive feature many people recorded their experiences on the comment field of that post. A classic example of satisficing behaviour and something to think about when creating pathways to controlled experiences.

Attention Misdirection

map

The other piece of user behaviour they discovered was on a section that asked people to pinpoint on a map where they were when they first learnt of the attack. The interface had a greyed out submit button in the conventional location next to the input box users entered their location into. It became active once the user had identified a location. However because the map updated dynamically as the user typed in their location users attention was diverted from the button and many users missed the change of state from unavailable to available. Some users consequently couldn’t proceed as they hadn’t realised the submit button was now active. There are many possible ways to solve this problem, they responded by moving the button to the location shown in the map where the users attention was directed, asking them to confirm that was the correct location.

Users This Week

whiteboard

The thing I saw at the drop in that I liked the most was Karen Loasby’s experiment with trying to talk to 3 users a week. Specifically her technique of writing up how many users they had talked to so far that week on a prominent whiteboard, causing nagging guilt when the number was low. In a busy organisation where reaching out to users needs to be very self directed this is an excellent idea for ensuring that you keep trying to test your ideas against reality when it is so easy to just let it go.

Danger Will Robinson

Any journalists can potentially enter any piece of HTML or Javascript into the Guardian CMS. So they can communicate using private APIs or custom code as well as just photographs, drawings and words. Even though this is risky security wise they value openness and innovation enough to tolerate a certain amount of risk in order to give their journalists the ability to communicate in unconventional ways. I wonder what the demographics are of the journalists who engage in the possibilities of that opportunity.

As You Were

Very interesting overall, particularly the idea of the Guardian being an open organisation and how that manifests in terms of their UX design, CMS and how they handle data. I thoroughly recommend you jump in if they hold another UX drop in. They are recruiting for UX people by the way if you are interested. Applications are here: UX and Information Architect

By far the highlight of the trip was the proximity of the Guardian building to my home, which meant I could meet my wife for lunch and had the rare treat of being able to smell my new daughter’s head during my lunch break. Lovely.

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Risk

Design always involves an element of risk.

In fact the nature of risk in design has a lot in common with the nature of financial risk within investment institutions. In financial investment and in design we are effectively trying to tell the future. In the case of interactive design we are specifically trying to forecast how people will behave and react to interfaces. In financial services it’s how markets will behave in the future and the effect of that on the value of stocks, bonds and commodities e.t.c.

However much experience we have, however good our instincts are and however thorough our research & methodologies are we are still ultimately trying to predict something, which carries an element of risk.

In design as in finance we do all we can to control that risk and we have actually gotten pretty good over the years at using User Experience techniques to get consistent results. We try and understand our clients businesses and why they have chosen to invest in the projects they have engaged us for. We research who our users are, how they make decisions, what their environment and drivers are. We test our ideas and strategies against these users in an attempt to try and predict their behaviour in the future. We employ design patterns that have previously been successful and test our solutions at every possible opportunity.

But at the end of the design process there still comes a moment when you put it out there and hope. And even if you are constantly testing and iterating your designs once they are in the wild, there is still an element of measure and analyse behaviour, make adjustments, put it out there and hope.

And to make things even more uncertain there is a risk in mitigating risk. Because just like in financial investing the safer the bet, the smaller the potential return. And obviously the riskier the bet the bigger the potential return. So although basing designs on methodologies based on past behaviour (design conventions, past user behaviour, constant testing) increases the chance of a design being successful it also places the focus on short term provable gains and increases the likely hood of missing new ways of achieving results. It tends to favour conventional results and means that new approaches that might ultimately lead to a greater return on investment are possibly discarded because they don’t gain immediate traction.

Just as a financial advisor needs to understand the risk appetite of their clients we need to understand the risk appetite of our clients, and we need to be able to guide them as to when their project would benefit more from small incremental improvements (which is where most projects stand the best chance of making gains) or when they need to take a bigger risk in order to make a more aggressive gain.

No one approach is superior to the other, in fact all projects balance low and high risk design strategies in practice. It’s a matter of finding the right approach depending on the goals and appetites of our clients.

High risk strategies like the iPad (introduced against a history of multiple and constant failure for that format, and against a background of no identified demand for that mode of computing) bring huge financial and brand returns. But it wouldn’t have made it through many conventional UX processes. The product was based on a thorough understanding of the emotional nature of human/machine interaction and of previously validated ideas about the computer as a consumer device as opposed to a tool but by any standards Apple made a huge bet on people behaving in ways they hadn’t previously and are now reaping the huge rewards both in finical terms and in terms of their market position.

But there are also times where the returns from small and safe incremental design (especially to already successful models) are large enough that the strategy of a complete overhaul and rethink with all of the risks that carries is the wrong direction to take. Most significant innovations are the result of long periods of these incremental changes, and for most projects this approach isn’t a cop out but a necessary and desirable strategy.

Probably the main thing we need to keep in mind as designers is that no matter how carefully we design something there is always an element of risk. A design based on the surest bet on how people behave in a certain condition can be rendered completely useless by a major market disruption overnight (think about how useful flip cams seemed before phones had good quality cameras, and how useless they seem now). At the moment it seems to me that our likely hood of using a high or low risk design approach is more defined by our personalities than the clients and projects we have. But we should really start thinking about risk and levels of innovation as decisions that need to be taken on each project. We need to make sure our clients understand that any investment (including one in design) carries risk and then guide them to the level of risk that is the most appropriate to their appetite, goals and financial and organisational capabilities.

I’m quite reluctant to end a blog post on the sentence fragment ‘financial and organisational capabilities’. So here is a picture of what I imagine risk looks like:

Risk is watching you

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Minimalism

I hate you minimalism. Now let’s do it.

This is your brain:

brain

This is your brain on minimalism:

 

Ha! Excellent joke, Dad. I absolutely despise/love minimalism, I’m a slave to it and find it utterly compelling but can’t stand the notion that it is the ultimate destination on a designers journey.

Minimalism is not the ultimate evolution and expression of design, it is just another style. Complexity, depth, decoration, gradients, swishes and splats are just as valid a way to approach design as stripping a message right back to its bare essentials.

I’m aware of the hypocrisy of a post against minimalism on this quite minimal blog. And in fact I’m not against minimalism at all. If you look at my work you could label me a minimalist and it wouldn’t be unfair. But if I hear one more designer site their love of minimalism as a mark of their sophistication I’ll … write a slightly grumpy blog post about it.

After typing it out a few times it is a strangely complex word considering its meaning. Quite pleasant to look at with it’s repeating vertical strokes and looping ‘n’s and ‘m’s. Minimalism. Minimalism. But as usual I digress. My main point is that a decision to employ a minimalist approach may be the consequence of a considered and insightful design process, but it may not. It is not a sophisticated approach in and of itself.

Also, the word minimalism is for some reason quite difficult to type. And it has too many ‘i’s for my liking.

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